Valdarian

Economy

$VALD tokenomics

Built on TON. One currency — $VALD — powers the entire player-driven economy. 70% of every VALD spent is burned forever. Monsters drop loot, not money.

One currency: $VALD

Monsters drop no currency — they drop loot and resources. Sell them to the Smuggler or on the resource DEX, and you have VALD. One economy, one token.

$VALD
  • The Single Economy Currency · TON

Everything in Valdarian is priced and paid in VALD. Every spend triggers the 70% burn. The jetton goes on-chain with decimals = 2: 1 on-chain unit = 0.01 VALD = 1 gold.

  • 70% of every VALD spend is permanently burned
How VALD Enters
  • Weekly Monday emission — driven by your Activity Points
  • Buy with TON or Telegram Stars
  • Sell loot to the Smuggler or resources on the DEX
  • Quests: 0.2 daily / 1.5 weekly / 1.0 story VALD
  • Referral cascade & kingdom payouts
How VALD Leaves
  • Enchanting, reforging, socket rolls
  • Mastery upgrades & learning abilities
  • VALD shop, lootbox re-spins, paid dungeon tiers
  • Resource DEX & P2P trading fees
  • Premium subscription

Gold is now just a display unit

  • 1 VALD = 100 gold — like dollars and cents. Prices below 1 VALD are shown in gold. Gold is no longer a currency: nothing drops it and nothing is priced in it.

70% deflationary model

Every VALD spend triggers an automatic burn and split

70% Permanent Burn10% Development Fund10% Marketing Fund10% Rewards Pool
Permanent Burn

Destroyed forever. Supply only shrinks — there is no minting beyond the weekly emission.

Development Fund

Servers, new features, the team.

Marketing Fund

Tournaments, jackpots, events and growth. Quest VALD is paid from this fund — recirculated, not minted.

  • Gold is dead as a currency. Every VALD you spend feeds the deflationary engine: play more → burn more → VALD gets scarcer.
  • Public supply endpoint: circulating, burned, every fund and the Smuggler's treasury. No hidden mint.

Example: 1,000 VALD Spent

  • 700 VALD burned forever
  • 100 VALD → development fund
  • 100 VALD → marketing fund
  • 50 VALD → referral cascade (instant, 5 levels)
  • 50 VALD → kingdom rewards pool (tournaments, quests, budgets)

What burns VALD?

Every one of these actions feeds the same 70/10/10/10 split.

VALD Shop

Items & services priced in VALD

Enchanting +7…+10

25–200 VALD per attempt

Reforging

50–500 VALD by rarity

Mastery Upgrades

25 levels per ability

Learning Abilities

Top abilities cost VALD

Lootbox Re-spins

Re-roll your drop

Paid Dungeon Tiers

Entry fees burn too

Resource DEX Fees

5/4/2.5/2% by tier

Economy flow

Earn → spend → burn. The whole economy in one loop.

Earn

  • Monsters → loot & resources (no currency drops)
  • Smuggler & resource DEX → VALD
  • Monday emission by Activity Points → VALD
  • Quests → VALD (paid from the marketing fund)
  • Referral cascade & kingdoms → VALD

Spend

  • Enchanting, reforging, sockets
  • Mastery & abilities
  • Shop, lootbox re-spins, dungeon tiers
  • DEX & P2P trading fees
  • Premium subscription

Result

  • 70% of every spend burned forever
  • 10% → development fund
  • 10% → marketing fund
  • 10% → rewards pool (referrals + kingdoms)
  • Supply shrinks with every transaction

The smuggler & the black market

Every item in the game has an instant price floor. The Smuggler is the NPC fence who buys anything you bring — and feeds it back into the player market.

Buys any gear — 30%

Appraised by component value at live DEX prices. Instant VALD, no waiting for a buyer.

Buys raw materials — 40%

Herbs, ore, hides, food ingredients, dust — an instant cash-out for your grind.

5,000,000 VALD treasury

A publicly declared market-making fund. He pays instantly out of it — and his books are open.

Relists everything on the DEX

Whatever he buys goes back onto the resource exchange. He is a market stabilizer, not a black hole.

12 profile vendors

The witch buys herbs, the innkeeper buys food, the tailor buys fabric — a circular economy across every profession.

No hidden mint

The public supply endpoint shows circulating VALD, total burned, every fund and the Smuggler's treasury.

  • Smuggler (instant, ~30%) < self-salvage < DEX (full price, but you wait). Instant liquidity has a price.

Activity points system

Earn AP from in-game activity. Your weekly AP drives the Monday VALD emission.

  • Monday emission: drop = 10 VALD × (1 + 0.05 × level) × k, where k = min(your AP ÷ median AP, ×3). Qualify with 500+ AP/week. Weekly cap: 1,000,000 VALD.
  • Emission split: 70% players · 10% marketing (tournaments, jackpots, events) · 10% dev · 10% kingdoms fund. There is no other minting.
PvP Victory30 AP
PvE Victory10 AP
Daily Quest50 AP
Weekly Quest150 AP
Daily Login10+ AP
Level Up100 AP
Dungeon75× difficulty
Craft Item15× rarity
Market Sale20 AP / 1 VALD burned
Market Buy10 AP / 1 VALD burned

AP Multipliers

  • Premium: +50%
  • Guild member: +25%
  • Kingdom buff: +10%
  • Final AP = Base × (1 + premium + guild + kingdom)
  • Portal travel gives no AP — and market AP scales with the burned trade fee, so spam only pays in burns.

Weekly leaderboard

On top of the VALD emission, the AP leaderboard pays out lootbox keys every Monday

TierRankingReward
DiamondTop 1%3× Diamond Keys
GoldTop 5%2× Gold Keys
SilverTop 15%1× Silver Key
BronzeTop 35%Bonus rewards
ParticipantTop 50%Bonus rewards
  • Guild members receive +25% Activity Points
  • Minimum 500 AP required to qualify

Daily login rewards

Show up daily — the streak grows, and so do the rewards.

  • Amounts shown in gold — the display unit: 1 VALD = 100 gold
  • Missing a day resets your streak!
  • +10% rewards per completed 7-day cycle
  • Every 10 days: gold lootbox key + 50% bonus

Resource DEX

Decentralized exchange for in-game resources with order book matching

  • Order book with price-time priority
  • VWAP + EMA price oracle (updates every 5 min)
  • OHLCV candlestick charts
  • Real-time WebSocket updates
  • AMM liquidity provision
  • Seller fees: Free 5% / Hero 4% / Legend 2.5% / God of War 2%
  • Order slots: Free 3 / Hero 5 / Legend 10 / God of War 20
  • 5 categories: metals, stones, wood, herbs, gems
  • Trading fees follow the 70/10/10/10 split — and grant AP: 20 per 1 VALD burned for the seller, 10 for the buyer.

Premium tiers

Optional subscription: lower fees and more automation. The burn itself can never be bypassed.

Free
  • 1 character slot
  • 5 referral slots
  • 5% P2P trading fee
  • Base rates, no premium automation
Hero
  • 1 character
  • 1h Auto-Farm
  • +30 inventory slots
  • +2 referral invites/month
  • 4% market fee
Legend
  • 2 characters
  • 2h Auto-Farm
  • +40 inventory slots
  • 225 bank slots
  • Auto-loot presets + safe salvage
  • 2.5% fee + 2.5% discount
God of War
  • 3 characters
  • 4h Auto-Farm
  • +50 inventory slots
  • 400 bank slots
  • Smart loot/salvage + closed events
  • 2% fee + 5% discount

Kingdom referral system

10% of every burn goes to the rewards pool that funds the 5-level referral cascade. When your referrals spend VALD, you earn instantly.

Reward Distribution

  • Level 1 (Direct): 32%
  • Level 2: 20%
  • Level 3: 16%
  • Level 4: 8%
  • Level 5: 4%
  • Kingdom Pool: 20%

Kingdom Ranks

Soldier1 referral1.0×
Decurion10 refs + 1K VALD burn1.1×
Centurion100 refs + 5K VALD burn1.25×
Commander1K refs + 50K VALD burn1.5×
King5K refs + 200K VALD burn2.0×
  • Referral slots: Free 5 / Hero 25 / Legend 50 / God of War 100
  • Extra slots: 50 VALD each (bulk discounts up to 25%)
  • Daily reward cap: 10,000 VALD per person
  • Minimum payout: 1 VALD

Kingdoms are live

A kingdom is a crypto community with a king who plays strategy: the pool collects 20% of the referral share of every member's burn — and the king turns it into events.

The King's Public Slider

The king claims the pool openly: his personal cut is capped by rank — Soldier 20% up to King 50% — the rest becomes the kingdom budget.

Internal Airdrops

The king drops VALD to his subjects, split by their weekly Activity Points.

Kingdom Buffs

+10% AP or +20% resource drops for a week. The price scales with member count — and is paid with a 70% burn.

Collective Quests

The king sets a goal and a prize; rewards are paid out by contribution.

Weekly Tournaments

Top-3 by PvP wins split the prize 50/30/20, reserved from the kingdom budget.

Monday Jackpot

Every Monday the kingdoms fund (10% of emission) pays the top-3 kingdoms by weekly burn activity — 50/30/20.

Auto Telegram Community

Forum topics, daily stats and every event announcement — fully automated.

  • Explore Kingdoms

NFT ecosystem

Mint avatars and collectibles on TON blockchain

  • Mint Cost: 0.05 TON
  • Royalty: 5%
  • Valdarian Alpha Avatars
  • Avatar NFTs — unique character appearances with gameplay bonuses
  • Equipment NFTs — tradeable on-chain items (coming soon)
  • Sticker Packs — Telegram sticker collections

NFT Rarities

  • Common (80%)
  • Rare (15%)
  • Epic (4%)
  • Legendary (1%)

Join the $VALD economy

Every battle, every trade, every craft feeds the deflationary engine. One token, no hidden mint. Start earning today.

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