Valdarian

Updates

Changelog

Every update of the game, newest first.

June 2026

Feature
  • ImprovedWallet fully redesigned — treasury-style VALD hub across all tabs and modals
  • NewTokenomics panel in wallet: circulating supply, burned, treasury funds
  • ImprovedTransaction history now shows sources: airdrop, fence, DEX fees, referrals
  • ImprovedP2P exchange refreshed with live market price card in the new style
  • ImprovedAmount inputs cleaned up — numeric keyboard on mobile, no glaring borders
  • BalanceWeekly VALD airdrop reworked: personal drop by level, activity fills it (cap x3)
  • NewThe Fence now buys raw materials too: herbs, food, ore, hides — instant VALD
  • BalanceMarket activity points now scale with the burned trade fee
  • BalanceMobs no longer drop gold — sell your loot to the Smuggler for VALD instead
  • ImprovedThe Fence is now the Smuggler, and his tab is the Black Market
  • BalanceAll legacy gold converted to VALD — one currency from now on
  • NewDaily, weekly and story quests now pay VALD directly
  • NewAI quests now drop random loot: resources, season keys, charms
  • NewProfile vendors now buy their materials: witch takes herbs, innkeeper food, tailor fabric
  • BalanceShop now trades in VALD only — buying burns 70% of the price
  • NewSelling to vendors and daily login now pay VALD
  • BalanceCrafting no longer charges gold — materials are the cost
  • BalanceBank gold converted to VALD; gold deposits retired
  • NewKingdoms came alive: pool claims, royal airdrops, kingdom buffs, tournaments and collective quests
  • BalanceLoot is no longer a piñata — at most 2 drops per kill, chances untouched
  • ImprovedAutoFarm joined the new economy: auto-loot claims drops, auto-sell pays VALD, potions bought with VALD
  • ImprovedLoot window: tap any item on mobile to inspect it before claiming
  • NewBackpack: items can finally be discarded — rare+ asks for confirmation

May 2026

Fix
  • GOD OF WAR tier label now shows correctly on character select
  • AutoFarm settings now save for everyone, not only premium players
Feature
  • Game loads dramatically faster — inventory, lootbox, codex pages
  • Backpack only fetches full item data when you actually open it
  • Battle sounds load on-demand — no more upfront stall
  • NPCs in city no longer dance like they're on speed
  • Daily login claim works correctly across timezones
Fix
  • Buffs and shields now last their full duration in размены, not per-hit
  • Cleric Power Word Shield 2-round buff now actually survives 2 exchanges
  • Ability cooldowns no longer tick down twice per размен
  • DOT/HOT effects now tick once per размен instead of per action
Fix
  • Equipping weapons and armor now properly counts toward quest objectives
  • Wild Wolf and other quadruped mobs now render at correct size in battle portrait
  • Inventory layout: paperdoll on left, backpack on right (desktop only)
  • Cleric shield and other buffs duration display now matches actual behavior
  • Cross-world respawn no longer drops you in the old Golden Square location
  • Loot from low-level mobs no longer drops gear above the mob's level
  • Side quests that expire on death now broadcast properly to the UI
  • NPC quest-ready (!) icon clears immediately after turning in
  • Salvage queue marks items as failed cleanly if processing hits a timeout
  • Portal indicator text now wraps and shows proper translations
  • Shop pagination resets when changing filters

April 2026

Feature
  • NewSpec system: talents now unlock spec-specific abilities and hotbar presets
  • NewClass resources in battle: rage, combo points, holy power, energy
  • BalanceMage/Cleric/Paladin spells now scale with Intellect and Wisdom stats
  • ImprovedSmarter monster AI: healers target lowest-HP allies, proper mana checks
  • ImprovedBattles survive server restarts without losing progress
  • FixedShop now shows item stats, effects, and images
  • FixedTarget panel remembers its position between uses
  • NewStealth system: invisible targets can't be directly attacked
  • NewNew combo kill effects: poison, fire, and frost finishing blows
  • ImprovedImproved battle reconnection — picks up where you left off
  • FixedDraggable panels save position to local storage
  • FixedTarget panel starts in a visible spot instead of the corner
  • FixedTarget clears automatically when leaving a dungeon or changing zones
  • NewCombo system v2: branching combo chains with multiple paths per class
  • NewCrafter construction board: turrets, sentries, and repair bots now work in combat
  • FixedCrafter summons can now use offensive abilities (not just passive)
  • FixedSummon stats and gear score now scale from owner's build
  • ImprovedBattle summary redesign: shows healing, damage, combos, and regen breakdown
  • ImprovedBattle log now groups summon actions and shows combo chain hits
  • FixedHoly Paladin and Cleric self-heal saves now work properly in duels
  • FixedPrimal Guardian and Retribution Paladin AI fixed for spec builds
  • FixedBattle AI now correctly detects your spec from talent distribution
  • BalanceExecute ability cost corrected for combat warriors
  • BalanceDuel pacing rebalanced: tighter 12-20 round corridor across all matchups
  • NewArcane Mage vs Poison Rogue matchup fine-tuned for fairer fights
  • NewCombo chain UI: hotbar highlights active combos, branch fork selection
  • NewCombo progress bar displayed in battle HUD during active chains
  • NewChoose your combo branch when chains fork — different paths, different payoffs
  • NewCombo-granted buffs visually marked in effects list
  • FixedBattle summary pie chart: damage vs healing breakdown per participant
  • ImprovedXP tooltip now shows remaining progress (e.g. '76% left') instead of ambiguous text
  • ImprovedAuto-fullscreen on desktop Telegram — no more manual clicking
  • ImprovedFull RU/EN translation pass: wallet, guild, dungeon, PvP, crafting, settings
  • NewNew performance settings page for low-end devices
  • NewShare links for characters and items with friends
  • ImprovedChangelog now accessible from landing page (combaton.io)
  • ImprovedPlayer guide (FAQ + Getting Started) updated in RU and EN
  • FixedFixed crash when opening entity info panel in certain zones
  • ImprovedFaster translation loading — removed 86 duplicate seed files
  • NewAct 1 story quests: 10-chapter main questline with branching paths
  • NewInteract with quest objects on the map — chests, levers, shrines
  • NewDungeon matchmaking: queue with role requirements and party scaling
  • NewReplay cleared dungeons for extra loot
  • NewLevel-up celebration with animated overlay
  • NewAbilities grey out with reason when unusable (silenced, stunned, no mana)
  • NewTaunted? Your target is forced — no escaping the tank
  • ImprovedESC key now properly closes modals before opening the menu
  • New3D character model preview during class selection
  • NewQuest rewards now match your class, level, and spec
  • ImprovedCodex encyclopedia with searchable entries and translations
  • ImprovedSmarter translations — 8,500 duplicate keys cleaned up
  • New3D character model now animates in battle — idle, attack, crit, dodge, and death cues synced with damage events
  • ImprovedUnified NPC dialog with 3D hero portrait — same layout for shops, trainers, banker, guild master, enchanter
  • ImprovedAbility hotbar shows the exact reason an ability is disabled — cooldown, mana, silence, range
  • NewDungeon replay tiers — extra loot for clearing a dungeon at higher difficulty
  • BalanceDungeon mob density rebalanced per room and tier
  • FixedServer-authoritative HP/MP regen — no more drift when the tab is backgrounded
  • ImprovedSmoother pathfinding and movement across worlds
  • FixedFixed 3D character portrait appearing tiny when entering battle without a page refresh
  • FixedFixed MSQ01 sequential objectives — proper step order and gating
  • FixedFixed Crimson Hermit / Fire Imp spawn in Fire Imp Camp
  • FixedFixed Mage Rune Link quest getting stuck on Local Imp
  • BalanceMage spell balance pass — Arcane and Frost tree tuning
  • ImprovedQuest flow polish across main, side, and class storylines
  • NewItem tooltip comparison, WoW-style: the currently equipped item renders as a full tooltip next to the hovered one, plus an inline diff (green for upgrades, red for downgrades)
  • FixedFixed bracers that couldn't be unequipped — the click now actually takes them off
  • FixedFixed character avatar vanishing after equipping or unequipping any gear
  • ImprovedItem tooltip now auto-fits inside the viewport — no more clipped edges when hovering near the screen border
  • ImprovedPremium overhaul: tier features and bonuses now flow through a single entitlement service — same source of truth across server and UI
  • New100+ Act 1 mobs and quest objects now have unique 3D models
  • ImprovedMovement v2 design landed in docs — smoother stepping coming next
  • ImprovedMovement v2 is live: server-authoritative tile-by-tile stepping, smoother pathing across worlds, less jitter on long routes
  • NewDoor system: dungeon rooms now have proper door gates — open, locked, key/quest-required
  • ImprovedAct 1 dungeons polished for alpha: density tuning, door gates wired, runtime room state hardened
  • NewPortal transitions get unique 3D models (city gates, forest trails, dungeon arches, harbor passage)
  • ImprovedSmoother running on long routes — fewer micro-stops between tiles and no more foot-stomping when you arrive
  • FixedFixed empty level-bracket zones — mobs now spawn properly when you enter a fresh bracket instance
  • FixedNPC nameplates now match mob nameplates in size — quest-givers and shopkeepers no longer look tiny
  • ImprovedRun animation speed now adapts per character model — no more slow-motion running on standard speeds

March 2026

Feature
  • NewBattle UI overhaul: new projectile effects, combo visuals, redesigned ability hotbar
  • NewQuest markers (! and ?) now color-coded by type: story, daily, weekly, side, bounty
  • New3D NPC models show colored quest markers with matching glow effects
  • ImprovedImproved 3D entity animations, nameplates, and model loading
  • ImprovedWorld and city map UI improvements with better navigation and pathfinding
  • ImprovedWallet interface redesigned for cleaner send/withdraw flows
  • FixedEquipment bonus breakdown restored on character stats (+green from gear, +purple from skills)
  • FixedStat formula tooltips now show proper text (e.g. 'Intuition x 0.9%')
  • FixedResource images now display correctly on the DEX market and in crafting recipes
  • FixedFixed dungeon NPCs not offering quests to eligible characters
  • FixedFixed quest turn-in marker showing before objectives are completed
  • ImprovedSmoother navigation with pathfinding fixes across worlds
  • ImprovedPerformance improvements: reduced memory leaks, faster UI rendering
  • ImprovedSecurity hardening: XSS protection, safer wallet operations

February 2026

Feature
  • NewQuest chain system with multi-step objectives and NPC quest offers
  • New180 sound effects across 10 categories: battle, world, UI, ambient, music and more
  • New28 new NPC 3D models with unique animations
  • NewCrimson lootbox collection with CS2-style opening animation
  • NewCrafting system expansion: new resources, skills, equipment and food recipes
  • ImprovedImproved battle AI with smarter mob targeting and decision-making
  • ImprovedRevamped world map rendering with optimized portals and path drawing
  • NewNew buff food system with timed effects for combat preparation
  • NewTON blockchain integration: NFT collections, marketplace and auction
  • NewPresale system with tiered pricing and whitelist support
  • NewFull bilingual wiki with 15 game system sections
  • NewStandalone changelog page accessible without login
  • NewIn-game library with searchable game guides
  • ImprovedBilingual world lore: 14 worlds and 130 zones renamed in RU and EN
  • ImprovedBattle scenes now run significantly smoother on mobile
  • ImprovedReduced battery drain during battles
  • ImprovedFaster battle loading with progressive sound loading
  • ImprovedRemoved visual blur effects on mobile for better performance
  • ImprovedWorld map now renders much faster on mobile devices
  • ImprovedSmoother camera and entity movement on the map
  • Improved1000+ missing translations added across all game systems
  • ImprovedMajor performance boost: UI is much more responsive across all screens
  • ImprovedImproved wallet security: seed phrase now shown in a secure modal
  • FixedFixed battle connection issues for some players
Feature
  • NewPublic codex encyclopedia with 15 categories: monsters, items, abilities, worlds and more
  • NewPlayer leaderboards: top characters by level, gear score and class
  • NewPresale system with tiered pricing, whitelist and VALD token rewards
  • BalanceBank chest rewards replaced rubies with VALD tokens across all systems
Feature
  • NewIn-game wiki fully rebuilt with 15 sections covering all game systems
  • ImprovedBilingual wiki support: every page available in Russian and English
  • NewStandalone changelog page with filters and timeline view
  • ImprovedAll hardcoded UI text replaced with translations — zero untranslated strings
  • ImprovedWorld lore overhaul: 14 worlds and 130 zones with proper names in both languages
Feature
  • NewComplete i18n: 3,500+ translation keys, every screen fully bilingual (RU + EN)
  • NewLandscape mode with compact status bar and responsive battle UI
  • New10 new NPC 3D models with walking and idle animations
  • NewMastery upgrade system: enhance abilities with VALD tokens at class trainers
  • NewRegion system: worlds grouped into regions with level and gear score requirements
  • ImprovedNPC AI overhaul: NPCs now wander realistically inside buildings

January 2026

Feature
  • NewNPC movement system: NPCs walk around the world with idle pauses
  • NewResource marketplace: buy and sell crafting materials like a DEX exchange
  • ImprovedAbility details now show all effects, durations and damage types
  • ImprovedCrafting and salvage system improvements with better resource tracking
Feature
  • NewSmart quest generation: unique quests adapted to your play style and level
  • NewNew landing page at combaton.io with game overview
  • NewZone-based quest tracking: objectives tied to specific locations
  • ImprovedNavigation modal completely redesigned with immersive map view
  • ImprovedDungeon system enhanced with better sync, exit flow and combat
Feature
  • NewLevel bracket instancing: zones scale to your character level
  • NewQuest progress notifications shown in real time
  • ImprovedBattle emulator expanded with AI opponents, perks and group fights
  • ImprovedDungeon system fully reworked with proper sync and combat flow
Improvement
  • NewWeather effects on the world map: rain, snow and storms
  • ImprovedPinch-to-zoom on mobile and improved map zoom system
  • ImprovedHotkey numbers shown on ability cards for faster desktop combat
  • NewPing and FPS counters in the status bar for connection monitoring
  • ImprovedMonster AI now retries when stuck and detects combat deadlocks
Feature
  • NewMonster mana system: mobs now use mana and cast spells intelligently
  • NewPremium auto-loot presets: save and load your loot filter configurations
  • ImprovedLoot panel redesigned with better item display and tooltips
Improvement
  • NewSettings, Library and ESC menu: quick access to game options
  • NewEntity info panel: detailed stats when targeting monsters and NPCs
  • NewDraggable and resizable UI panels throughout the interface
  • ImprovedMobile UX improvements: better touch controls and layout
  • ImprovedQuest system optimized: no more excessive server requests
Feature
  • NewSound system with MP3 effects for combat, footsteps and UI interactions
  • New3D nameplates above characters with level display
  • NewVirtual joystick for mobile movement
  • NewWoW-style quest tracker with draggable quest list
  • NewDungeon finder modal for quick group matchmaking
Feature
  • NewIdle navigation: your character moves autonomously between locations
  • NewPlayer visibility system: see other players in the world in real time
  • NewLocation discovery: explore new areas and unlock fast travel points
  • NewCross-world navigation with automatic pathfinding through portals
  • ImprovedPosition caching for smoother multiplayer movement
Feature
  • NewExtended ability system with specializations and combo chains
  • NewMonster scaling system: mobs grow stronger based on zone level
  • NewAnti-speedhack protection: server-side movement validation
  • NewPotion system with temporary buffs and regeneration effects
  • NewBulk sell in shops: quickly clear your inventory of unwanted items
Fix
  • FixedCritical damage formula fixed: crits now scale properly from Intuition stat
  • FixedShield absorption now shown correctly in battle logs
  • FixedRogue stealth effects properly removed from database after combat
  • NewSummon templates system for managing companion creatures

December 2025

Improvement
  • NewKeyboard combat controls: use hotkeys 1-9 and SPACE for faster fights
  • ImprovedAbility cooldowns shown as turn counters on cards
  • ImprovedTalent bonuses now visible on ability cards during battle
  • ImprovedMastery rank reduces mana cost of upgraded abilities
  • FixedAuto-battle now respects your selected target
Fix
  • FixedFixed instant draw bug when attacking a mob
  • FixedMobs no longer get stuck in combat state after battle ends
  • FixedBattle state properly cleaned up on completion screen
  • ImprovedEnhanced damage display with detailed tooltips in battle
  • ImprovedImproved character stats display with comprehensive breakdowns
Feature
  • NewIntelligent monster AI: mobs choose abilities based on their class and situation
  • NewDynamic monster scaling: enemies adjust to zone difficulty automatically
  • NewLootbox reroll system: spend VALD tokens for another chance at rare items
Feature
  • NewCombat V3: complete rework of all 7 class talent trees and abilities
  • NewCleric class: new healing mechanics with critical heals
  • NewBarbarian class: passive talent system with rage mechanics
  • NewMage class: overhauled spellcasting with magic crits and execute bonuses
  • ImprovedBuff and debuff system now supports charge-based durations
Feature
  • NewWorld Boss system: server-wide cooperative battles against powerful bosses
  • NewDungeon queue (LFG): find groups for dungeon runs automatically
  • ImprovedClass specialization identity shown across all character screens
  • New84 new talent variations for all classes
Feature
  • NewComplete dungeon system with room progression and boss encounters
  • NewReal-time dungeon state updates via WebSocket
  • NewNPC system with building functionality and 3D model support
  • ImprovedEnglish translations for all 273 talents
Feature
  • NewInteractive door system with keys, requirements and auto-close
  • NewWall collision system for realistic indoor navigation
  • NewParty auto-follow: group members follow the leader automatically
  • New3D character models for all classes with walking animations
Feature
  • New3D model system: characters and NPCs rendered as 3D models on the map
  • NewSprite animation system with class-specific visuals
  • NewCity building system: visit shops, forges and training halls
  • NewPromo code system for special in-game rewards
  • ImprovedSmooth route recalculation while moving
Feature
  • NewNFT avatar system: mint unique character portraits on TON blockchain
  • NewInteractive tutorial for new players
  • NewOn-chain VALD token balance tracking in your wallet
  • NewP2P exchange for trading VALD tokens between players

November 2025

Feature
  • NewMonster rarity system: Common, Rare and Elite mobs with unique rewards
  • ImprovedEquipment paperdoll with detailed stat tooltips on hover
  • NewMob tracking system: follow monsters on the map with distance indicators
  • NewReferral system: invite friends and earn rewards
  • ImprovedCharacter creation screen completely redesigned
Improvement
  • ImprovedGenesis Dark UI theme: new visual style for all screens
  • NewBattle emulator for testing builds and strategies
  • ImprovedOptimized loading with lazy loading and selective state updates
  • FixedFixed HP/MP synchronization during and after battles
Feature
  • NewCS2-style lootbox opening animation with reel spin effect
  • NewRarity-based glow effects on reward items
  • BalanceBattle balance pass: perk system fixes and damage adjustments

October 2025

Feature
  • NewFull i18n translation system: all 45 API endpoints return bilingual data
  • ImprovedCrafting recipes now show translated material names and quantities
  • NewEnchantment system: socket roulette for adding bonuses to equipment
  • FixedMap WebSocket reconnection improved for stable multiplayer
Improvement
  • ImprovedAll game interfaces fully translated: settings, guild, PvP, wallet and more
  • ImprovedGlassmorphism UI: frosted glass effects on menus, headers and modals
  • NewPremium subscription with visual badges and bonus inventory slots
  • NewDaily login rewards with bonus lootbox keys
Feature
  • NewLootbox system with 3 seasonal collections and class-specific chests
  • NewLootbox respin mechanic for a second chance at better loot
  • NewPremium Scrolls and weekly reward chests
  • ImprovedCharacter stats screen fully localized with equipment breakdown
Feature
  • NewOffline loot system: collect items earned while you were away
  • NewPortal system connecting different worlds for seamless travel
  • NewAuto-salvage for premium players: automatically break down unwanted items
  • ImprovedLoot modal completely redesigned with better item previews
Fix
  • FixedCrafting system stability fixes: recipes and WebSocket events work reliably
  • FixedCritical WebSocket fixes for battle and map connections
  • ImprovedImproved item tooltips with full stat breakdowns
Feature
  • NewSalvage system v2: multi-tier quality output based on crafting skill
  • NewSalvage progress timer showing breakdown completion
  • ImprovedItem perk translations: all status effects and damage types explained
  • ImprovedCrafting filters and class-based recipe grouping

September 2025

Feature
  • NewCrafting system v2: professions replaced with skill-based crafting
  • NewSalvage system: break down equipment into crafting materials
  • NewRarity-based crafting chances tied to your crafting skill level

August 2025

Improvement
  • ImprovedMajor performance optimization: faster database queries and reduced memory usage
  • FixedMob duplication bug fixed: monsters no longer clone themselves on the map
  • FixedGesture combat system: abilities now trigger correctly with variable damage
  • NewTelegram-based admin authentication for secure game management

July 2025

Feature
  • NewGame launched: core combat, characters, equipment and world exploration
  • NewReal-time multiplayer via WebSocket: see other players on the map
  • NewTurn-based battle system inspired by classic browser RPGs
  • NewImage management system with CDN for item and character artwork