- ImprovedWallet fully redesigned — treasury-style VALD hub across all tabs and modals
- NewTokenomics panel in wallet: circulating supply, burned, treasury funds
- ImprovedTransaction history now shows sources: airdrop, fence, DEX fees, referrals
- ImprovedP2P exchange refreshed with live market price card in the new style
- ImprovedAmount inputs cleaned up — numeric keyboard on mobile, no glaring borders
- BalanceWeekly VALD airdrop reworked: personal drop by level, activity fills it (cap x3)
- NewThe Fence now buys raw materials too: herbs, food, ore, hides — instant VALD
- BalanceMarket activity points now scale with the burned trade fee
- BalanceMobs no longer drop gold — sell your loot to the Smuggler for VALD instead
- ImprovedThe Fence is now the Smuggler, and his tab is the Black Market
- BalanceAll legacy gold converted to VALD — one currency from now on
- NewDaily, weekly and story quests now pay VALD directly
- NewAI quests now drop random loot: resources, season keys, charms
- NewProfile vendors now buy their materials: witch takes herbs, innkeeper food, tailor fabric
- BalanceShop now trades in VALD only — buying burns 70% of the price
- NewSelling to vendors and daily login now pay VALD
- BalanceCrafting no longer charges gold — materials are the cost
- BalanceBank gold converted to VALD; gold deposits retired
- NewKingdoms came alive: pool claims, royal airdrops, kingdom buffs, tournaments and collective quests
- BalanceLoot is no longer a piñata — at most 2 drops per kill, chances untouched
- ImprovedAutoFarm joined the new economy: auto-loot claims drops, auto-sell pays VALD, potions bought with VALD
- ImprovedLoot window: tap any item on mobile to inspect it before claiming
- NewBackpack: items can finally be discarded — rare+ asks for confirmation

Updates
Changelog
Every update of the game, newest first.
June 2026
May 2026
- GOD OF WAR tier label now shows correctly on character select
- AutoFarm settings now save for everyone, not only premium players
- Game loads dramatically faster — inventory, lootbox, codex pages
- Backpack only fetches full item data when you actually open it
- Battle sounds load on-demand — no more upfront stall
- NPCs in city no longer dance like they're on speed
- Daily login claim works correctly across timezones
- Buffs and shields now last their full duration in размены, not per-hit
- Cleric Power Word Shield 2-round buff now actually survives 2 exchanges
- Ability cooldowns no longer tick down twice per размен
- DOT/HOT effects now tick once per размен instead of per action
- Equipping weapons and armor now properly counts toward quest objectives
- Wild Wolf and other quadruped mobs now render at correct size in battle portrait
- Inventory layout: paperdoll on left, backpack on right (desktop only)
- Cleric shield and other buffs duration display now matches actual behavior
- Cross-world respawn no longer drops you in the old Golden Square location
- Loot from low-level mobs no longer drops gear above the mob's level
- Side quests that expire on death now broadcast properly to the UI
- NPC quest-ready (!) icon clears immediately after turning in
- Salvage queue marks items as failed cleanly if processing hits a timeout
- Portal indicator text now wraps and shows proper translations
- Shop pagination resets when changing filters
April 2026
- NewSpec system: talents now unlock spec-specific abilities and hotbar presets
- NewClass resources in battle: rage, combo points, holy power, energy
- BalanceMage/Cleric/Paladin spells now scale with Intellect and Wisdom stats
- ImprovedSmarter monster AI: healers target lowest-HP allies, proper mana checks
- ImprovedBattles survive server restarts without losing progress
- FixedShop now shows item stats, effects, and images
- FixedTarget panel remembers its position between uses
- NewStealth system: invisible targets can't be directly attacked
- NewNew combo kill effects: poison, fire, and frost finishing blows
- ImprovedImproved battle reconnection — picks up where you left off
- FixedDraggable panels save position to local storage
- FixedTarget panel starts in a visible spot instead of the corner
- FixedTarget clears automatically when leaving a dungeon or changing zones
- NewCombo system v2: branching combo chains with multiple paths per class
- NewCrafter construction board: turrets, sentries, and repair bots now work in combat
- FixedCrafter summons can now use offensive abilities (not just passive)
- FixedSummon stats and gear score now scale from owner's build
- ImprovedBattle summary redesign: shows healing, damage, combos, and regen breakdown
- ImprovedBattle log now groups summon actions and shows combo chain hits
- FixedHoly Paladin and Cleric self-heal saves now work properly in duels
- FixedPrimal Guardian and Retribution Paladin AI fixed for spec builds
- FixedBattle AI now correctly detects your spec from talent distribution
- BalanceExecute ability cost corrected for combat warriors
- BalanceDuel pacing rebalanced: tighter 12-20 round corridor across all matchups
- NewArcane Mage vs Poison Rogue matchup fine-tuned for fairer fights
- NewCombo chain UI: hotbar highlights active combos, branch fork selection
- NewCombo progress bar displayed in battle HUD during active chains
- NewChoose your combo branch when chains fork — different paths, different payoffs
- NewCombo-granted buffs visually marked in effects list
- FixedBattle summary pie chart: damage vs healing breakdown per participant
- ImprovedXP tooltip now shows remaining progress (e.g. '76% left') instead of ambiguous text
- ImprovedAuto-fullscreen on desktop Telegram — no more manual clicking
- ImprovedFull RU/EN translation pass: wallet, guild, dungeon, PvP, crafting, settings
- NewNew performance settings page for low-end devices
- NewShare links for characters and items with friends
- ImprovedChangelog now accessible from landing page (combaton.io)
- ImprovedPlayer guide (FAQ + Getting Started) updated in RU and EN
- FixedFixed crash when opening entity info panel in certain zones
- ImprovedFaster translation loading — removed 86 duplicate seed files
- NewAct 1 story quests: 10-chapter main questline with branching paths
- NewInteract with quest objects on the map — chests, levers, shrines
- NewDungeon matchmaking: queue with role requirements and party scaling
- NewReplay cleared dungeons for extra loot
- NewLevel-up celebration with animated overlay
- NewAbilities grey out with reason when unusable (silenced, stunned, no mana)
- NewTaunted? Your target is forced — no escaping the tank
- ImprovedESC key now properly closes modals before opening the menu
- New3D character model preview during class selection
- NewQuest rewards now match your class, level, and spec
- ImprovedCodex encyclopedia with searchable entries and translations
- ImprovedSmarter translations — 8,500 duplicate keys cleaned up
- New3D character model now animates in battle — idle, attack, crit, dodge, and death cues synced with damage events
- ImprovedUnified NPC dialog with 3D hero portrait — same layout for shops, trainers, banker, guild master, enchanter
- ImprovedAbility hotbar shows the exact reason an ability is disabled — cooldown, mana, silence, range
- NewDungeon replay tiers — extra loot for clearing a dungeon at higher difficulty
- BalanceDungeon mob density rebalanced per room and tier
- FixedServer-authoritative HP/MP regen — no more drift when the tab is backgrounded
- ImprovedSmoother pathfinding and movement across worlds
- FixedFixed 3D character portrait appearing tiny when entering battle without a page refresh
- FixedFixed MSQ01 sequential objectives — proper step order and gating
- FixedFixed Crimson Hermit / Fire Imp spawn in Fire Imp Camp
- FixedFixed Mage Rune Link quest getting stuck on Local Imp
- BalanceMage spell balance pass — Arcane and Frost tree tuning
- ImprovedQuest flow polish across main, side, and class storylines
- NewItem tooltip comparison, WoW-style: the currently equipped item renders as a full tooltip next to the hovered one, plus an inline diff (green for upgrades, red for downgrades)
- FixedFixed bracers that couldn't be unequipped — the click now actually takes them off
- FixedFixed character avatar vanishing after equipping or unequipping any gear
- ImprovedItem tooltip now auto-fits inside the viewport — no more clipped edges when hovering near the screen border
- ImprovedPremium overhaul: tier features and bonuses now flow through a single entitlement service — same source of truth across server and UI
- New100+ Act 1 mobs and quest objects now have unique 3D models
- ImprovedMovement v2 design landed in docs — smoother stepping coming next
- ImprovedMovement v2 is live: server-authoritative tile-by-tile stepping, smoother pathing across worlds, less jitter on long routes
- NewDoor system: dungeon rooms now have proper door gates — open, locked, key/quest-required
- ImprovedAct 1 dungeons polished for alpha: density tuning, door gates wired, runtime room state hardened
- NewPortal transitions get unique 3D models (city gates, forest trails, dungeon arches, harbor passage)
- ImprovedSmoother running on long routes — fewer micro-stops between tiles and no more foot-stomping when you arrive
- FixedFixed empty level-bracket zones — mobs now spawn properly when you enter a fresh bracket instance
- FixedNPC nameplates now match mob nameplates in size — quest-givers and shopkeepers no longer look tiny
- ImprovedRun animation speed now adapts per character model — no more slow-motion running on standard speeds
March 2026
- NewBattle UI overhaul: new projectile effects, combo visuals, redesigned ability hotbar
- NewQuest markers (! and ?) now color-coded by type: story, daily, weekly, side, bounty
- New3D NPC models show colored quest markers with matching glow effects
- ImprovedImproved 3D entity animations, nameplates, and model loading
- ImprovedWorld and city map UI improvements with better navigation and pathfinding
- ImprovedWallet interface redesigned for cleaner send/withdraw flows
- FixedEquipment bonus breakdown restored on character stats (+green from gear, +purple from skills)
- FixedStat formula tooltips now show proper text (e.g. 'Intuition x 0.9%')
- FixedResource images now display correctly on the DEX market and in crafting recipes
- FixedFixed dungeon NPCs not offering quests to eligible characters
- FixedFixed quest turn-in marker showing before objectives are completed
- ImprovedSmoother navigation with pathfinding fixes across worlds
- ImprovedPerformance improvements: reduced memory leaks, faster UI rendering
- ImprovedSecurity hardening: XSS protection, safer wallet operations
February 2026
- NewQuest chain system with multi-step objectives and NPC quest offers
- New180 sound effects across 10 categories: battle, world, UI, ambient, music and more
- New28 new NPC 3D models with unique animations
- NewCrimson lootbox collection with CS2-style opening animation
- NewCrafting system expansion: new resources, skills, equipment and food recipes
- ImprovedImproved battle AI with smarter mob targeting and decision-making
- ImprovedRevamped world map rendering with optimized portals and path drawing
- NewNew buff food system with timed effects for combat preparation
- NewTON blockchain integration: NFT collections, marketplace and auction
- NewPresale system with tiered pricing and whitelist support
- NewFull bilingual wiki with 15 game system sections
- NewStandalone changelog page accessible without login
- NewIn-game library with searchable game guides
- ImprovedBilingual world lore: 14 worlds and 130 zones renamed in RU and EN
- ImprovedBattle scenes now run significantly smoother on mobile
- ImprovedReduced battery drain during battles
- ImprovedFaster battle loading with progressive sound loading
- ImprovedRemoved visual blur effects on mobile for better performance
- ImprovedWorld map now renders much faster on mobile devices
- ImprovedSmoother camera and entity movement on the map
- Improved1000+ missing translations added across all game systems
- ImprovedMajor performance boost: UI is much more responsive across all screens
- ImprovedImproved wallet security: seed phrase now shown in a secure modal
- FixedFixed battle connection issues for some players
- NewPublic codex encyclopedia with 15 categories: monsters, items, abilities, worlds and more
- NewPlayer leaderboards: top characters by level, gear score and class
- NewPresale system with tiered pricing, whitelist and VALD token rewards
- BalanceBank chest rewards replaced rubies with VALD tokens across all systems
- NewIn-game wiki fully rebuilt with 15 sections covering all game systems
- ImprovedBilingual wiki support: every page available in Russian and English
- NewStandalone changelog page with filters and timeline view
- ImprovedAll hardcoded UI text replaced with translations — zero untranslated strings
- ImprovedWorld lore overhaul: 14 worlds and 130 zones with proper names in both languages
- NewComplete i18n: 3,500+ translation keys, every screen fully bilingual (RU + EN)
- NewLandscape mode with compact status bar and responsive battle UI
- New10 new NPC 3D models with walking and idle animations
- NewMastery upgrade system: enhance abilities with VALD tokens at class trainers
- NewRegion system: worlds grouped into regions with level and gear score requirements
- ImprovedNPC AI overhaul: NPCs now wander realistically inside buildings
January 2026
- NewNPC movement system: NPCs walk around the world with idle pauses
- NewResource marketplace: buy and sell crafting materials like a DEX exchange
- ImprovedAbility details now show all effects, durations and damage types
- ImprovedCrafting and salvage system improvements with better resource tracking
- NewSmart quest generation: unique quests adapted to your play style and level
- NewNew landing page at combaton.io with game overview
- NewZone-based quest tracking: objectives tied to specific locations
- ImprovedNavigation modal completely redesigned with immersive map view
- ImprovedDungeon system enhanced with better sync, exit flow and combat
- NewLevel bracket instancing: zones scale to your character level
- NewQuest progress notifications shown in real time
- ImprovedBattle emulator expanded with AI opponents, perks and group fights
- ImprovedDungeon system fully reworked with proper sync and combat flow
- NewWeather effects on the world map: rain, snow and storms
- ImprovedPinch-to-zoom on mobile and improved map zoom system
- ImprovedHotkey numbers shown on ability cards for faster desktop combat
- NewPing and FPS counters in the status bar for connection monitoring
- ImprovedMonster AI now retries when stuck and detects combat deadlocks
- NewMonster mana system: mobs now use mana and cast spells intelligently
- NewPremium auto-loot presets: save and load your loot filter configurations
- ImprovedLoot panel redesigned with better item display and tooltips
- NewSettings, Library and ESC menu: quick access to game options
- NewEntity info panel: detailed stats when targeting monsters and NPCs
- NewDraggable and resizable UI panels throughout the interface
- ImprovedMobile UX improvements: better touch controls and layout
- ImprovedQuest system optimized: no more excessive server requests
- NewSound system with MP3 effects for combat, footsteps and UI interactions
- New3D nameplates above characters with level display
- NewVirtual joystick for mobile movement
- NewWoW-style quest tracker with draggable quest list
- NewDungeon finder modal for quick group matchmaking
- NewIdle navigation: your character moves autonomously between locations
- NewPlayer visibility system: see other players in the world in real time
- NewLocation discovery: explore new areas and unlock fast travel points
- NewCross-world navigation with automatic pathfinding through portals
- ImprovedPosition caching for smoother multiplayer movement
- NewExtended ability system with specializations and combo chains
- NewMonster scaling system: mobs grow stronger based on zone level
- NewAnti-speedhack protection: server-side movement validation
- NewPotion system with temporary buffs and regeneration effects
- NewBulk sell in shops: quickly clear your inventory of unwanted items
- FixedCritical damage formula fixed: crits now scale properly from Intuition stat
- FixedShield absorption now shown correctly in battle logs
- FixedRogue stealth effects properly removed from database after combat
- NewSummon templates system for managing companion creatures
December 2025
- NewKeyboard combat controls: use hotkeys 1-9 and SPACE for faster fights
- ImprovedAbility cooldowns shown as turn counters on cards
- ImprovedTalent bonuses now visible on ability cards during battle
- ImprovedMastery rank reduces mana cost of upgraded abilities
- FixedAuto-battle now respects your selected target
- FixedFixed instant draw bug when attacking a mob
- FixedMobs no longer get stuck in combat state after battle ends
- FixedBattle state properly cleaned up on completion screen
- ImprovedEnhanced damage display with detailed tooltips in battle
- ImprovedImproved character stats display with comprehensive breakdowns
- NewIntelligent monster AI: mobs choose abilities based on their class and situation
- NewDynamic monster scaling: enemies adjust to zone difficulty automatically
- NewLootbox reroll system: spend VALD tokens for another chance at rare items
- NewCombat V3: complete rework of all 7 class talent trees and abilities
- NewCleric class: new healing mechanics with critical heals
- NewBarbarian class: passive talent system with rage mechanics
- NewMage class: overhauled spellcasting with magic crits and execute bonuses
- ImprovedBuff and debuff system now supports charge-based durations
- NewWorld Boss system: server-wide cooperative battles against powerful bosses
- NewDungeon queue (LFG): find groups for dungeon runs automatically
- ImprovedClass specialization identity shown across all character screens
- New84 new talent variations for all classes
- NewComplete dungeon system with room progression and boss encounters
- NewReal-time dungeon state updates via WebSocket
- NewNPC system with building functionality and 3D model support
- ImprovedEnglish translations for all 273 talents
- NewInteractive door system with keys, requirements and auto-close
- NewWall collision system for realistic indoor navigation
- NewParty auto-follow: group members follow the leader automatically
- New3D character models for all classes with walking animations
- New3D model system: characters and NPCs rendered as 3D models on the map
- NewSprite animation system with class-specific visuals
- NewCity building system: visit shops, forges and training halls
- NewPromo code system for special in-game rewards
- ImprovedSmooth route recalculation while moving
- NewNFT avatar system: mint unique character portraits on TON blockchain
- NewInteractive tutorial for new players
- NewOn-chain VALD token balance tracking in your wallet
- NewP2P exchange for trading VALD tokens between players
November 2025
- NewMonster rarity system: Common, Rare and Elite mobs with unique rewards
- ImprovedEquipment paperdoll with detailed stat tooltips on hover
- NewMob tracking system: follow monsters on the map with distance indicators
- NewReferral system: invite friends and earn rewards
- ImprovedCharacter creation screen completely redesigned
- ImprovedGenesis Dark UI theme: new visual style for all screens
- NewBattle emulator for testing builds and strategies
- ImprovedOptimized loading with lazy loading and selective state updates
- FixedFixed HP/MP synchronization during and after battles
- NewCS2-style lootbox opening animation with reel spin effect
- NewRarity-based glow effects on reward items
- BalanceBattle balance pass: perk system fixes and damage adjustments
October 2025
- NewFull i18n translation system: all 45 API endpoints return bilingual data
- ImprovedCrafting recipes now show translated material names and quantities
- NewEnchantment system: socket roulette for adding bonuses to equipment
- FixedMap WebSocket reconnection improved for stable multiplayer
- ImprovedAll game interfaces fully translated: settings, guild, PvP, wallet and more
- ImprovedGlassmorphism UI: frosted glass effects on menus, headers and modals
- NewPremium subscription with visual badges and bonus inventory slots
- NewDaily login rewards with bonus lootbox keys
- NewLootbox system with 3 seasonal collections and class-specific chests
- NewLootbox respin mechanic for a second chance at better loot
- NewPremium Scrolls and weekly reward chests
- ImprovedCharacter stats screen fully localized with equipment breakdown
- NewOffline loot system: collect items earned while you were away
- NewPortal system connecting different worlds for seamless travel
- NewAuto-salvage for premium players: automatically break down unwanted items
- ImprovedLoot modal completely redesigned with better item previews
- FixedCrafting system stability fixes: recipes and WebSocket events work reliably
- FixedCritical WebSocket fixes for battle and map connections
- ImprovedImproved item tooltips with full stat breakdowns
- NewSalvage system v2: multi-tier quality output based on crafting skill
- NewSalvage progress timer showing breakdown completion
- ImprovedItem perk translations: all status effects and damage types explained
- ImprovedCrafting filters and class-based recipe grouping
September 2025
- NewCrafting system v2: professions replaced with skill-based crafting
- NewSalvage system: break down equipment into crafting materials
- NewRarity-based crafting chances tied to your crafting skill level
August 2025
- ImprovedMajor performance optimization: faster database queries and reduced memory usage
- FixedMob duplication bug fixed: monsters no longer clone themselves on the map
- FixedGesture combat system: abilities now trigger correctly with variable damage
- NewTelegram-based admin authentication for secure game management
July 2025
- NewGame launched: core combat, characters, equipment and world exploration
- NewReal-time multiplayer via WebSocket: see other players on the map
- NewTurn-based battle system inspired by classic browser RPGs
- NewImage management system with CDN for item and character artwork