Valdarian

Technical document

Valdarian protocol

Complete technical overview of the Valdarian ecosystem

v1.0 — Technical Whitepaper · Last updated: February 8, 2026 · DRAFT

01Abstract

Valdarian is a decentralized idle MMORPG built natively on The Open Network (TON) and distributed through Telegram. It combines traditional RPG progression with blockchain asset ownership under a "Play-to-Own" model.

Unlike tap-to-earn games that rely on inflationary token rewards, Valdarian implements a dual-loop economy where 70% of all premium token transactions are permanently burned.

The project features 33 interconnected backend systems, 233 database models, and a custom combat engine with 46,000+ lines of battle logic — making it one of the most technically complex games in the TON ecosystem.

690+Commits
33Systems
233Models
46K+LOC (Combat)

02Game Overview

2.1 What is Valdarian?

An idle MMORPG accessible through Telegram WebApp. No download, no signup — players open a bot and start playing instantly. The game runs 24/7 with auto-farming when offline.

2.2 Platform

  • Distribution: Telegram MiniApp
  • Blockchain: TON (The Open Network)
  • Token: $VALD (Valdar, Jetton)
  • Client: React SPA in Telegram WebView

2.3 Genre & Inspiration

The combat system features a unique 5-zone targeting system, combined with modern idle RPG progression and blockchain economics.

03Core Gameplay Loop

EXPLORE → FIGHT → LOOT → CRAFT → EQUIP → ↻

3.3 System Complexity

System GroupSystemsDB Models
Core Game Loop845+
Combat Engine520+
Economy/Trading530+
Social/Multi425+
TON/Blockchain328+
Meta/Support885+
TOTAL33233

04Combat System

4.1 Turn-based hex battle

Every monster fight in the open world and in dungeons, and open-world PvP, is a turn-based battle on a hex field of 331 hexes cut from the real map. Units act one at a time in initiative order (initiative + d20). Each turn gives 8 action points: a step costs 1, a melee attack 3, a ranged attack 4, an ability 3 to 6. Abilities are cards in a fixed hand of up to 10; there is no deck. A turn lasts 30 seconds.

4.2 Zones and guard

Each attack picks a strike zone. Each fighter guards a pair of neighbouring zones, and a guarded hit deals 50% damage.

4.3 Still on the classic exchange battle

The arena queue, world bosses and maps without a battle field yet.

05Character System

5.1 The 6 Primary Stats

StatAbbrEffect
StrengthSTR+1 min/max dmg per 10 STR
AgilityAGI+0.5% dodge/pt, crit, speed
IntuitionINT+0.5% crit/pt, perception
EnduranceEND+20 HP/pt, +1 armor per 10
IntellectINTE+10 mana/pt, ×2.0 spell dmg
WisdomWISMana regen, ×1.5 spell dmg

⚠️ INT (Intuition) ≠ INTE (Intellect) — Distinct stats for physical accuracy vs magical capacity.

06Economy & Tokenomics

6.2 VALD Burn Distribution

VALD SPEND EVENT

70% BURN10% DEV10% MKTG10% REWARD

REWARD: 50% MLM · 50% JACKPOT

07NFT Architecture

7.1 Hybrid L1/L2 Model

L2 (Off-Chain / Game DB)

  • Gold balance (instant)
  • VALD game balance (instant)
  • Item ownership (instant)
  • Combat calculations

L1 (On-Chain / TON)

  • $VALD Jetton contract
  • Wallet deployment
  • NFT minting (TEP-64)
  • Deposit/Withdraw settlements

08Technical Architecture

8.1 Stack Overview

FRONTENDReact, Vite, TypeScript, Tailwind, Zustand
BACKENDFastify, TypeScript, Prisma, Socket.io, PM2
DATABASEPostgreSQL (233 models), Redis
BLOCKCHAINTON Network, FunC, TEP-64, Jetton

09Security Model

AUTHTelegram HMAC signature validation. JWT tokens never auto-clear on 401.
ANTI-CHEATAll combat resolved server-side. No client-side damage calculation.
WALLETIn-game wallet seeds encrypted at rest. Withdrawal requires L1 validation.

10Roadmap

Phase 1 — Genesis (Current)

  • Telegram Bot + WebApp launch
  • 5-Zone combat engine
  • 7 character classes
  • Equipment + crafting

Phase 2 — Expansion (Q3 2026)

  • Global launch
  • Guild system
  • Referral 2.0
  • Performance optimization

Phase 3 — Kingdoms (Q4 2026)

  • Kingdom/land system
  • $VALD token listing
  • Guild wars
  • Full marketplace

Phase 4 — Endgame (2027+)

  • Mythic dungeons
  • Cross-server PvP
  • Legendary artifacts
  • Horizontal scaling

11Team & Governance

Development: Solo developer project with 690+ commits. Full-stack: frontend, backend, blockchain, game design, DevOps.

Future Governance: $VALD holders will be able to vote on game balancing changes, new content priorities, and economic parameter adjustments.

12Risks & Disclaimers

  • $VALD is a utility token, not a security
  • Token price is not guaranteed
  • Game mechanics subject to rebalancing
  • Smart contracts are auditable but not audited
  • Solo developer = key-person risk

This document does not constitute financial advice. Players should only invest what they can afford to lose.

"This document is subject to change based on community governance and development progress."