- ПокращеноWallet fully redesigned — treasury-style VALD hub across all tabs and modals
- НовеTokenomics panel in wallet: circulating supply, burned, treasury funds
- ПокращеноTransaction history now shows sources: airdrop, fence, DEX fees, referrals
- ПокращеноP2P exchange refreshed with live market price card in the new style
- ПокращеноAmount inputs cleaned up — numeric keyboard on mobile, no glaring borders
- БалансWeekly VALD airdrop reworked: personal drop by level, activity fills it (cap x3)
- НовеThe Fence now buys raw materials too: herbs, food, ore, hides — instant VALD
- БалансMarket activity points now scale with the burned trade fee
- БалансMobs no longer drop gold — sell your loot to the Smuggler for VALD instead
- ПокращеноThe Fence is now the Smuggler, and his tab is the Black Market
- БалансAll legacy gold converted to VALD — one currency from now on
- НовеDaily, weekly and story quests now pay VALD directly
- НовеAI quests now drop random loot: resources, season keys, charms
- НовеProfile vendors now buy their materials: witch takes herbs, innkeeper food, tailor fabric
- БалансShop now trades in VALD only — buying burns 70% of the price
- НовеSelling to vendors and daily login now pay VALD
- БалансCrafting no longer charges gold — materials are the cost
- БалансBank gold converted to VALD; gold deposits retired
- НовеKingdoms came alive: pool claims, royal airdrops, kingdom buffs, tournaments and collective quests
- БалансLoot is no longer a piñata — at most 2 drops per kill, chances untouched
- ПокращеноAutoFarm joined the new economy: auto-loot claims drops, auto-sell pays VALD, potions bought with VALD
- ПокращеноLoot window: tap any item on mobile to inspect it before claiming
- НовеBackpack: items can finally be discarded — rare+ asks for confirmation

Оновлення
Список змін
Усі оновлення гри, спершу нові. Нотатки поки англійською.
червень 2026 р.
травень 2026 р.
- GOD OF WAR tier label now shows correctly on character select
- AutoFarm settings now save for everyone, not only premium players
- Game loads dramatically faster — inventory, lootbox, codex pages
- Backpack only fetches full item data when you actually open it
- Battle sounds load on-demand — no more upfront stall
- NPCs in city no longer dance like they're on speed
- Daily login claim works correctly across timezones
- Buffs and shields now last their full duration in размены, not per-hit
- Cleric Power Word Shield 2-round buff now actually survives 2 exchanges
- Ability cooldowns no longer tick down twice per размен
- DOT/HOT effects now tick once per размен instead of per action
- Equipping weapons and armor now properly counts toward quest objectives
- Wild Wolf and other quadruped mobs now render at correct size in battle portrait
- Inventory layout: paperdoll on left, backpack on right (desktop only)
- Cleric shield and other buffs duration display now matches actual behavior
- Cross-world respawn no longer drops you in the old Golden Square location
- Loot from low-level mobs no longer drops gear above the mob's level
- Side quests that expire on death now broadcast properly to the UI
- NPC quest-ready (!) icon clears immediately after turning in
- Salvage queue marks items as failed cleanly if processing hits a timeout
- Portal indicator text now wraps and shows proper translations
- Shop pagination resets when changing filters
квітень 2026 р.
- НовеSpec system: talents now unlock spec-specific abilities and hotbar presets
- НовеClass resources in battle: rage, combo points, holy power, energy
- БалансMage/Cleric/Paladin spells now scale with Intellect and Wisdom stats
- ПокращеноSmarter monster AI: healers target lowest-HP allies, proper mana checks
- ПокращеноBattles survive server restarts without losing progress
- ВиправленоShop now shows item stats, effects, and images
- ВиправленоTarget panel remembers its position between uses
- НовеStealth system: invisible targets can't be directly attacked
- НовеNew combo kill effects: poison, fire, and frost finishing blows
- ПокращеноImproved battle reconnection — picks up where you left off
- ВиправленоDraggable panels save position to local storage
- ВиправленоTarget panel starts in a visible spot instead of the corner
- ВиправленоTarget clears automatically when leaving a dungeon or changing zones
- НовеCombo system v2: branching combo chains with multiple paths per class
- НовеCrafter construction board: turrets, sentries, and repair bots now work in combat
- ВиправленоCrafter summons can now use offensive abilities (not just passive)
- ВиправленоSummon stats and gear score now scale from owner's build
- ПокращеноBattle summary redesign: shows healing, damage, combos, and regen breakdown
- ПокращеноBattle log now groups summon actions and shows combo chain hits
- ВиправленоHoly Paladin and Cleric self-heal saves now work properly in duels
- ВиправленоPrimal Guardian and Retribution Paladin AI fixed for spec builds
- ВиправленоBattle AI now correctly detects your spec from talent distribution
- БалансExecute ability cost corrected for combat warriors
- БалансDuel pacing rebalanced: tighter 12-20 round corridor across all matchups
- НовеArcane Mage vs Poison Rogue matchup fine-tuned for fairer fights
- НовеCombo chain UI: hotbar highlights active combos, branch fork selection
- НовеCombo progress bar displayed in battle HUD during active chains
- НовеChoose your combo branch when chains fork — different paths, different payoffs
- НовеCombo-granted buffs visually marked in effects list
- ВиправленоBattle summary pie chart: damage vs healing breakdown per participant
- ПокращеноXP tooltip now shows remaining progress (e.g. '76% left') instead of ambiguous text
- ПокращеноAuto-fullscreen on desktop Telegram — no more manual clicking
- ПокращеноFull RU/EN translation pass: wallet, guild, dungeon, PvP, crafting, settings
- НовеNew performance settings page for low-end devices
- НовеShare links for characters and items with friends
- ПокращеноChangelog now accessible from landing page (combaton.io)
- ПокращеноPlayer guide (FAQ + Getting Started) updated in RU and EN
- ВиправленоFixed crash when opening entity info panel in certain zones
- ПокращеноFaster translation loading — removed 86 duplicate seed files
- НовеAct 1 story quests: 10-chapter main questline with branching paths
- НовеInteract with quest objects on the map — chests, levers, shrines
- НовеDungeon matchmaking: queue with role requirements and party scaling
- НовеReplay cleared dungeons for extra loot
- НовеLevel-up celebration with animated overlay
- НовеAbilities grey out with reason when unusable (silenced, stunned, no mana)
- НовеTaunted? Your target is forced — no escaping the tank
- ПокращеноESC key now properly closes modals before opening the menu
- Нове3D character model preview during class selection
- НовеQuest rewards now match your class, level, and spec
- ПокращеноCodex encyclopedia with searchable entries and translations
- ПокращеноSmarter translations — 8,500 duplicate keys cleaned up
- Нове3D character model now animates in battle — idle, attack, crit, dodge, and death cues synced with damage events
- ПокращеноUnified NPC dialog with 3D hero portrait — same layout for shops, trainers, banker, guild master, enchanter
- ПокращеноAbility hotbar shows the exact reason an ability is disabled — cooldown, mana, silence, range
- НовеDungeon replay tiers — extra loot for clearing a dungeon at higher difficulty
- БалансDungeon mob density rebalanced per room and tier
- ВиправленоServer-authoritative HP/MP regen — no more drift when the tab is backgrounded
- ПокращеноSmoother pathfinding and movement across worlds
- ВиправленоFixed 3D character portrait appearing tiny when entering battle without a page refresh
- ВиправленоFixed MSQ01 sequential objectives — proper step order and gating
- ВиправленоFixed Crimson Hermit / Fire Imp spawn in Fire Imp Camp
- ВиправленоFixed Mage Rune Link quest getting stuck on Local Imp
- БалансMage spell balance pass — Arcane and Frost tree tuning
- ПокращеноQuest flow polish across main, side, and class storylines
- НовеItem tooltip comparison, WoW-style: the currently equipped item renders as a full tooltip next to the hovered one, plus an inline diff (green for upgrades, red for downgrades)
- ВиправленоFixed bracers that couldn't be unequipped — the click now actually takes them off
- ВиправленоFixed character avatar vanishing after equipping or unequipping any gear
- ПокращеноItem tooltip now auto-fits inside the viewport — no more clipped edges when hovering near the screen border
- ПокращеноPremium overhaul: tier features and bonuses now flow through a single entitlement service — same source of truth across server and UI
- Нове100+ Act 1 mobs and quest objects now have unique 3D models
- ПокращеноMovement v2 design landed in docs — smoother stepping coming next
- ПокращеноMovement v2 is live: server-authoritative tile-by-tile stepping, smoother pathing across worlds, less jitter on long routes
- НовеDoor system: dungeon rooms now have proper door gates — open, locked, key/quest-required
- ПокращеноAct 1 dungeons polished for alpha: density tuning, door gates wired, runtime room state hardened
- НовеPortal transitions get unique 3D models (city gates, forest trails, dungeon arches, harbor passage)
- ПокращеноSmoother running on long routes — fewer micro-stops between tiles and no more foot-stomping when you arrive
- ВиправленоFixed empty level-bracket zones — mobs now spawn properly when you enter a fresh bracket instance
- ВиправленоNPC nameplates now match mob nameplates in size — quest-givers and shopkeepers no longer look tiny
- ПокращеноRun animation speed now adapts per character model — no more slow-motion running on standard speeds
березень 2026 р.
- НовеBattle UI overhaul: new projectile effects, combo visuals, redesigned ability hotbar
- НовеQuest markers (! and ?) now color-coded by type: story, daily, weekly, side, bounty
- Нове3D NPC models show colored quest markers with matching glow effects
- ПокращеноImproved 3D entity animations, nameplates, and model loading
- ПокращеноWorld and city map UI improvements with better navigation and pathfinding
- ПокращеноWallet interface redesigned for cleaner send/withdraw flows
- ВиправленоEquipment bonus breakdown restored on character stats (+green from gear, +purple from skills)
- ВиправленоStat formula tooltips now show proper text (e.g. 'Intuition x 0.9%')
- ВиправленоResource images now display correctly on the DEX market and in crafting recipes
- ВиправленоFixed dungeon NPCs not offering quests to eligible characters
- ВиправленоFixed quest turn-in marker showing before objectives are completed
- ПокращеноSmoother navigation with pathfinding fixes across worlds
- ПокращеноPerformance improvements: reduced memory leaks, faster UI rendering
- ПокращеноSecurity hardening: XSS protection, safer wallet operations
лютий 2026 р.
- НовеQuest chain system with multi-step objectives and NPC quest offers
- Нове180 sound effects across 10 categories: battle, world, UI, ambient, music and more
- Нове28 new NPC 3D models with unique animations
- НовеCrimson lootbox collection with CS2-style opening animation
- НовеCrafting system expansion: new resources, skills, equipment and food recipes
- ПокращеноImproved battle AI with smarter mob targeting and decision-making
- ПокращеноRevamped world map rendering with optimized portals and path drawing
- НовеNew buff food system with timed effects for combat preparation
- НовеTON blockchain integration: NFT collections, marketplace and auction
- НовеPresale system with tiered pricing and whitelist support
- НовеFull bilingual wiki with 15 game system sections
- НовеStandalone changelog page accessible without login
- НовеIn-game library with searchable game guides
- ПокращеноBilingual world lore: 14 worlds and 130 zones renamed in RU and EN
- ПокращеноBattle scenes now run significantly smoother on mobile
- ПокращеноReduced battery drain during battles
- ПокращеноFaster battle loading with progressive sound loading
- ПокращеноRemoved visual blur effects on mobile for better performance
- ПокращеноWorld map now renders much faster on mobile devices
- ПокращеноSmoother camera and entity movement on the map
- Покращено1000+ missing translations added across all game systems
- ПокращеноMajor performance boost: UI is much more responsive across all screens
- ПокращеноImproved wallet security: seed phrase now shown in a secure modal
- ВиправленоFixed battle connection issues for some players
- НовеPublic codex encyclopedia with 15 categories: monsters, items, abilities, worlds and more
- НовеPlayer leaderboards: top characters by level, gear score and class
- НовеPresale system with tiered pricing, whitelist and VALD token rewards
- БалансBank chest rewards replaced rubies with VALD tokens across all systems
- НовеIn-game wiki fully rebuilt with 15 sections covering all game systems
- ПокращеноBilingual wiki support: every page available in Russian and English
- НовеStandalone changelog page with filters and timeline view
- ПокращеноAll hardcoded UI text replaced with translations — zero untranslated strings
- ПокращеноWorld lore overhaul: 14 worlds and 130 zones with proper names in both languages
- НовеComplete i18n: 3,500+ translation keys, every screen fully bilingual (RU + EN)
- НовеLandscape mode with compact status bar and responsive battle UI
- Нове10 new NPC 3D models with walking and idle animations
- НовеMastery upgrade system: enhance abilities with VALD tokens at class trainers
- НовеRegion system: worlds grouped into regions with level and gear score requirements
- ПокращеноNPC AI overhaul: NPCs now wander realistically inside buildings
січень 2026 р.
- НовеNPC movement system: NPCs walk around the world with idle pauses
- НовеResource marketplace: buy and sell crafting materials like a DEX exchange
- ПокращеноAbility details now show all effects, durations and damage types
- ПокращеноCrafting and salvage system improvements with better resource tracking
- НовеSmart quest generation: unique quests adapted to your play style and level
- НовеNew landing page at combaton.io with game overview
- НовеZone-based quest tracking: objectives tied to specific locations
- ПокращеноNavigation modal completely redesigned with immersive map view
- ПокращеноDungeon system enhanced with better sync, exit flow and combat
- НовеLevel bracket instancing: zones scale to your character level
- НовеQuest progress notifications shown in real time
- ПокращеноBattle emulator expanded with AI opponents, perks and group fights
- ПокращеноDungeon system fully reworked with proper sync and combat flow
- НовеWeather effects on the world map: rain, snow and storms
- ПокращеноPinch-to-zoom on mobile and improved map zoom system
- ПокращеноHotkey numbers shown on ability cards for faster desktop combat
- НовеPing and FPS counters in the status bar for connection monitoring
- ПокращеноMonster AI now retries when stuck and detects combat deadlocks
- НовеMonster mana system: mobs now use mana and cast spells intelligently
- НовеPremium auto-loot presets: save and load your loot filter configurations
- ПокращеноLoot panel redesigned with better item display and tooltips
- НовеSettings, Library and ESC menu: quick access to game options
- НовеEntity info panel: detailed stats when targeting monsters and NPCs
- НовеDraggable and resizable UI panels throughout the interface
- ПокращеноMobile UX improvements: better touch controls and layout
- ПокращеноQuest system optimized: no more excessive server requests
- НовеSound system with MP3 effects for combat, footsteps and UI interactions
- Нове3D nameplates above characters with level display
- НовеVirtual joystick for mobile movement
- НовеWoW-style quest tracker with draggable quest list
- НовеDungeon finder modal for quick group matchmaking
- НовеIdle navigation: your character moves autonomously between locations
- НовеPlayer visibility system: see other players in the world in real time
- НовеLocation discovery: explore new areas and unlock fast travel points
- НовеCross-world navigation with automatic pathfinding through portals
- ПокращеноPosition caching for smoother multiplayer movement
- НовеExtended ability system with specializations and combo chains
- НовеMonster scaling system: mobs grow stronger based on zone level
- НовеAnti-speedhack protection: server-side movement validation
- НовеPotion system with temporary buffs and regeneration effects
- НовеBulk sell in shops: quickly clear your inventory of unwanted items
- ВиправленоCritical damage formula fixed: crits now scale properly from Intuition stat
- ВиправленоShield absorption now shown correctly in battle logs
- ВиправленоRogue stealth effects properly removed from database after combat
- НовеSummon templates system for managing companion creatures
грудень 2025 р.
- НовеKeyboard combat controls: use hotkeys 1-9 and SPACE for faster fights
- ПокращеноAbility cooldowns shown as turn counters on cards
- ПокращеноTalent bonuses now visible on ability cards during battle
- ПокращеноMastery rank reduces mana cost of upgraded abilities
- ВиправленоAuto-battle now respects your selected target
- ВиправленоFixed instant draw bug when attacking a mob
- ВиправленоMobs no longer get stuck in combat state after battle ends
- ВиправленоBattle state properly cleaned up on completion screen
- ПокращеноEnhanced damage display with detailed tooltips in battle
- ПокращеноImproved character stats display with comprehensive breakdowns
- НовеIntelligent monster AI: mobs choose abilities based on their class and situation
- НовеDynamic monster scaling: enemies adjust to zone difficulty automatically
- НовеLootbox reroll system: spend VALD tokens for another chance at rare items
- НовеCombat V3: complete rework of all 7 class talent trees and abilities
- НовеCleric class: new healing mechanics with critical heals
- НовеBarbarian class: passive talent system with rage mechanics
- НовеMage class: overhauled spellcasting with magic crits and execute bonuses
- ПокращеноBuff and debuff system now supports charge-based durations
- НовеWorld Boss system: server-wide cooperative battles against powerful bosses
- НовеDungeon queue (LFG): find groups for dungeon runs automatically
- ПокращеноClass specialization identity shown across all character screens
- Нове84 new talent variations for all classes
- НовеComplete dungeon system with room progression and boss encounters
- НовеReal-time dungeon state updates via WebSocket
- НовеNPC system with building functionality and 3D model support
- ПокращеноEnglish translations for all 273 talents
- НовеInteractive door system with keys, requirements and auto-close
- НовеWall collision system for realistic indoor navigation
- НовеParty auto-follow: group members follow the leader automatically
- Нове3D character models for all classes with walking animations
- Нове3D model system: characters and NPCs rendered as 3D models on the map
- НовеSprite animation system with class-specific visuals
- НовеCity building system: visit shops, forges and training halls
- НовеPromo code system for special in-game rewards
- ПокращеноSmooth route recalculation while moving
- НовеNFT avatar system: mint unique character portraits on TON blockchain
- НовеInteractive tutorial for new players
- НовеOn-chain VALD token balance tracking in your wallet
- НовеP2P exchange for trading VALD tokens between players
листопад 2025 р.
- НовеMonster rarity system: Common, Rare and Elite mobs with unique rewards
- ПокращеноEquipment paperdoll with detailed stat tooltips on hover
- НовеMob tracking system: follow monsters on the map with distance indicators
- НовеReferral system: invite friends and earn rewards
- ПокращеноCharacter creation screen completely redesigned
- ПокращеноGenesis Dark UI theme: new visual style for all screens
- НовеBattle emulator for testing builds and strategies
- ПокращеноOptimized loading with lazy loading and selective state updates
- ВиправленоFixed HP/MP synchronization during and after battles
- НовеCS2-style lootbox opening animation with reel spin effect
- НовеRarity-based glow effects on reward items
- БалансBattle balance pass: perk system fixes and damage adjustments
жовтень 2025 р.
- НовеFull i18n translation system: all 45 API endpoints return bilingual data
- ПокращеноCrafting recipes now show translated material names and quantities
- НовеEnchantment system: socket roulette for adding bonuses to equipment
- ВиправленоMap WebSocket reconnection improved for stable multiplayer
- ПокращеноAll game interfaces fully translated: settings, guild, PvP, wallet and more
- ПокращеноGlassmorphism UI: frosted glass effects on menus, headers and modals
- НовеPremium subscription with visual badges and bonus inventory slots
- НовеDaily login rewards with bonus lootbox keys
- НовеLootbox system with 3 seasonal collections and class-specific chests
- НовеLootbox respin mechanic for a second chance at better loot
- НовеPremium Scrolls and weekly reward chests
- ПокращеноCharacter stats screen fully localized with equipment breakdown
- НовеOffline loot system: collect items earned while you were away
- НовеPortal system connecting different worlds for seamless travel
- НовеAuto-salvage for premium players: automatically break down unwanted items
- ПокращеноLoot modal completely redesigned with better item previews
- ВиправленоCrafting system stability fixes: recipes and WebSocket events work reliably
- ВиправленоCritical WebSocket fixes for battle and map connections
- ПокращеноImproved item tooltips with full stat breakdowns
- НовеSalvage system v2: multi-tier quality output based on crafting skill
- НовеSalvage progress timer showing breakdown completion
- ПокращеноItem perk translations: all status effects and damage types explained
- ПокращеноCrafting filters and class-based recipe grouping
вересень 2025 р.
- НовеCrafting system v2: professions replaced with skill-based crafting
- НовеSalvage system: break down equipment into crafting materials
- НовеRarity-based crafting chances tied to your crafting skill level
серпень 2025 р.
- ПокращеноMajor performance optimization: faster database queries and reduced memory usage
- ВиправленоMob duplication bug fixed: monsters no longer clone themselves on the map
- ВиправленоGesture combat system: abilities now trigger correctly with variable damage
- НовеTelegram-based admin authentication for secure game management
липень 2025 р.
- НовеGame launched: core combat, characters, equipment and world exploration
- НовеReal-time multiplayer via WebSocket: see other players on the map
- НовеTurn-based battle system inspired by classic browser RPGs
- НовеImage management system with CDN for item and character artwork